2D Learning Project


Overview:
My objective going into this program was learning how to use Unity at a basic level and creating something that I could collaborate on. The baseline that I started out with was the rogue like tutorial on the Unity website. After completing it I continued to add features that I wanted,  such as health, projectiles, a resource system, random generation, basic enemy AI, items, an inventory system, new enemies, and UI elements. While I don't spend time on it anymore, most of the knowledge I gained while completing it I still use now.

My Role:
Almost everything! I did all the design, programming, and production, but credit goes to Samantha Shieh for all of the assets that didn't come off the Unity store.

Link to GitHub Repository.